Top-down combat
Players use keyboard movement and directional attacks to navigate and fight through the dungeon.
Game · Earlier work
A playable dungeon escape prototype combining combat, enemy behaviour, and boss encounter design.
A fast-paced 2D top-down action game built with Unity, focused on combat systems, enemy AI, and boss fight design.

NO BOSS is a 2D top-down action game where the player controls a SWAT-style character trying to escape from a dungeon. The project focuses on building a small but complete combat experience with multiple enemy types, a boss fight, and a simple progression loop.
Designed as a student game development project and portfolio piece for players who enjoy quick action-based gameplay.
The project aimed to explore how to build a readable and responsive combat loop in Unity while combining enemy AI, level progression, and boss encounter pacing.
Players use keyboard movement and directional attacks to navigate and fight through the dungeon.
Enemies operate through state-based logic, switching between idle, chasing, and attacking behaviours.
The boss fight includes multiple phases to create a stronger combat rhythm and difficulty curve.
The level was structured to guide the player through combat spaces before reaching the final encounter.
The project started from a simple combat prototype, then expanded into a complete gameplay demo with enemy variety, a boss fight, and level progression.
The core gameplay system combines player movement, attack logic, enemy state machines, and level flow to create a short but complete action-game experience.




The project resulted in a playable Unity prototype that demonstrates core skills in gameplay programming, enemy AI logic, level setup, and combat encounter design.
This project helped strengthen my understanding of action game systems, gameplay iteration, and how to turn a simple prototype into a more complete playable experience.
Future improvements would include deeper combat mechanics, better visual polish, and more refined enemy balancing.