Responsive player movement
The player controls the sheep with immediate and smooth input feedback to maintain a fast-paced experience.
Game · Earlier work
A simple but addictive survival game focused on responsive control and obstacle avoidance.
A fast-paced casual survival game where players control a sheep to dodge obstacles and survive as long as possible.

Run Sheep is a casual survival game where the player controls a sheep navigating through incoming obstacles. The goal is to survive for as long as possible while avoiding collisions, creating a simple but engaging gameplay loop.
Designed for casual players who enjoy quick, easy-to-learn games with fast feedback and replayability.
The project explores how to design a simple but satisfying gameplay loop where player input, movement responsiveness, and obstacle timing work together to create engagement.
The player controls the sheep with immediate and smooth input feedback to maintain a fast-paced experience.
Obstacles are generated dynamically, requiring players to react quickly and adjust their movement in real time.
The game continues until the player collides with an obstacle, encouraging replay and score improvement.
Players can immediately restart after failure, reinforcing a fast iteration gameplay cycle.
The project started from a minimal movement prototype and gradually evolved into a complete survival loop by adding obstacle spawning, collision handling, and restart mechanics.
The core system combines player input, movement control, obstacle spawning, and collision detection to create a continuous survival experience with immediate feedback.




The project resulted in a functional casual game prototype that demonstrates core gameplay programming skills, including movement, collision handling, and loop design.
Run Sheep helped me understand how small gameplay systems come together to create a satisfying player experience. It reinforced the importance of responsiveness and feedback in simple games.
Future improvements would focus on adding progression systems, visual polish, and more varied obstacle patterns.