Material exploration
Tested different material types such as glossy, matte, and metallic surfaces to understand their visual behaviour.
3D · Earlier work
Exploring how materials and lighting interact to shape visual realism in 3D rendering.
A series of 3D material and lighting experiments focused on surface quality, reflections, and rendering realism.

This project is a collection of material and lighting studies aimed at understanding how surface properties and light interaction influence visual results in 3D rendering. The focus is on refining realism through controlled experimentation.
Designed as a technical and visual study for improving rendering quality and material understanding in 3D workflows.
The project explores how to achieve visually convincing materials by balancing reflection, roughness, and lighting conditions without relying on complex geometry.
Tested different material types such as glossy, matte, and metallic surfaces to understand their visual behaviour.
Analyzed how light direction and intensity affect reflections, shadows, and overall material perception.
Focused on improving realism by adjusting shading parameters and material properties.
Created simplified scenes to isolate and study material behaviour without distraction.
The workflow focused on isolating variables such as material properties and lighting conditions, allowing for clearer observation of how each factor influences the final render.
The system combines shader setup, lighting configuration, and rendering to evaluate how materials behave under different conditions.


The project resulted in a series of rendered studies demonstrating improved understanding of material behaviour and lighting interaction.
This study strengthened my ability to evaluate visual quality and understand how small parameter changes can significantly impact realism.
Future work will focus on applying these material techniques to full environment scenes and interactive projects.